Friday, 28 February 2020

All aboard the Space Hulk - bon voyage!

I realised I hadn't posted photos of the finished Space Hulk terrain set. Sorry about that! Here are all the pieces in their final painted glory.

I'm taking a little break from hobby for a few weeks to travel and whatnot, but have plans for some crazy conversions and more scenery as we roll into spring.

Wednesday, 12 February 2020

All aboard the Space Hulk - battle report

Last weekend the boarding torpedoes ruptured the ancient, scarred hull of the Bucephalus and delivered a dozen excited gamers deep into the bowels of the space hulk. Each commanded either 'scratch' squads of beautifully painted Terminators, or waves of gnarly genestealers. While the miniatures were stunning, they weren't, of course, the stars of the show. That accolade went to the hulk itself.

cpt.normandy admiring the swathes of miniatures

Each participant used the latest GW kits to make 3D versions of hulk corridors or rooms. It was a riot of twisted creativity. Offerings ranged from Quatermass-like alien abominations to gloriously polychromatic industrial sections. My own meagre offering of the medical bay was put to good use and the tiny hospital beds got used here, there and everywhere. And caused much amusement.

Rules masters in the form of the brothers Hartman initiated proceeding. While we had originally intended to play three games as either Marines or Xenos, then swap sides and re-play, the tides of the warp dictated this wasn't to be. We played three games and each kept to being humans or genestealers. I was a genestealer. My extra arms and purple skin were probably the thing that influenced that decision.

Now that's not something you see every day...

Progress was neck-and-neck at first. Marine losses were (satisfyingly) heavy at the start. And the broodmind was pleased. However, on the second game it was apparent that learning was occurring among the puny, fleshy invaders. They fared much better. A cunning use of Command Points allowed one plucky Custodes to claim the objective in this second game. I didn't know someone in Terminator armour could run that fast. Things were very even in the final game right up until the last few turns. Some sneaky (although admittedly beautifully painted) Black Templars managed to almost claim one objective. But the weakling was snipped in two by a regular 'Stealer. A Custodes did manage to find his way to the other objective. But two were needed and so it was a technical Genestealer win. Hurrah!

For me events like this are never really about the games themselves. It's the shared experience among friends I value. This is especially so when folk travel great distances to contribute to the gatherings. And that's the great thing about this hobby - it brings people (and Genestealer Hybrids) together for a shared passion. And no one minds that your skin is a bit purple and you really don't want them to meet your parents.

If you enjoyed my journey then do check out the work of all the brave hulk-skulkers:
secrets of the void

Friday, 7 February 2020

New comic short released

I've completed a comic short which is now available to download for free (or 'pay what you want') here on DriveThruComics.

Get on over there and snag your copy!

It's been a great exercise for me to try a different illustration style. Afficionados will spot lots of Mobius and M├ętal Hurlant influences in the line work and colouring. Less obvious is the impact of Giannis Milonogiannis' stunning work on the Prophet comics, which I can highly recommend.

Saturday, 1 February 2020

All aboard the Space Hulk - Part 5

I'm coming to the end of the painting phase of my Space Hulk project. I intend to do some studio shots of elements before I glue them all together. Here's a little update on what's been going on in each of the four rooms...

The Morgue

I've gone for a slightly cooler palette here which you can see on the door below. This means any brown or red rust elements really pop. The bottom photo here is where elements are most finished. You can see how the green floor means the pale walls stand out.



This is the door from the Gallery to the Ward. Once you get your chipping sponges and paints all set up it's really easy to knock these out. I didn't want to spend too much time on them, so the only sections where I bothered to add colour over the spray basecoat were the actual doors themselves. The darker grey one is Mechanicus Grey, while the paler one is, if I remember correctly, a mix of the Contrast paints (Apothecary White and Aethermatic Blue thinned with the Medium).

The Gallery

I finally got around to finishing my custom decals and applying them. As mentioned, it's JC Leyendecker art I've abused in Photoshop. I really need to explain more about this. But I kind of feel it deserves its own post.

Below is the floor of the Gallery (the chequered 'L' shape) and the remainder of the Ward. The Ward therefore spans two tiles. The block above will be glued onto the white area.

The Surgery

This was the room I finished first I think. The cool grey top pieces really pop against the red and creme of the walls. As you can see from the final shot, it's suitably terrifying when lit properly! Admittedly the Night Lord murder-hobo-ing around doesn't help...

The Ward

Below is a shot with everything set up. I need to add blood splats to all the pieces, but it's otherwise done. To the rear of this photo you can see the split in the tiles, and you can just make out the pile of skulls and candles which are shown on the plan photo of the Gallery tile, above.