Saturday, 18 January 2020

All aboard the Space Hulk - Part 4

Quick early morning post to show the paint updates...

The Gallery

Pretty much done here. The floor's down and the walls are up. I just need to add decals to the niches on both sides of the wall section then weather the floor a bit.

The Surgery

This came out better than I expected. Turns out wrapping walls in nylon makes them REALLY hard to paint so lesson learned there. The thing that adds interest to this rather mono paint scheme is the matte/gloss combo which is really easy to do with things like Citadel Blood for the Blood God paint. It took me about 20mins to make the little collection of candles and skulls in 3D and then I printed off three of them on my new Anycubic Photon printer. Mind = BLOWN.

The Ward

Again this is almost done. The floor was dead simple but has worked well. Some of my 3D prints for the Art Deco wall sections were soft due to me not cleaning the prints properly. Ah well. Actually with paint they don't look too bad so I'm happy. People seem to love the little beds too.

The Morgue

This is the least finished room but it's now all base coated. I managed to bang the parts around a bit and the coffer door snapped off and the lamp buckled. Such is life. I want it to be cooler in colour tone as all the other rooms are rather warm. You can also see print errors on the radiator in the foreground. But dumping a load of rust paints over this should disguise it sufficiently.

So, that's about it for the last week's worth of hobby. Oh, except that I finally got round to airbrushing the basecoat onto my Night Lords who will inhabit the hulk. More on those when I get all the scenery finished.

Sunday, 12 January 2020

All aboard the Space Hulk - Part 3

After a very productive weekend I thought I'd break down the build a bit for you all to see where each room is going. I've refined the look of each area a bit as I felt each tile needed to be slightly more distinct. Here goes...

The Morgue

This is where a lot of the 3D printing work will appear, namely with the 'coffins' in which the bodies are stored. Lots of medical greens and depressingly pale ceramics in this room I think. Very Alien 3.

The Surgery (AKA Psychedelic Panic cell)

I was struggling a bit with this one for a while as it didn't really have anything that I felt was terribly unique about it. Then I saw some lovely work by 3D artist Ben Nicholas after the great Beksinski. So this room will be a psychedelic panic overload.

The Gallery

This was always where my JC Leyendecker portraits will hang. More on that later. But I jazzed it up a bit by adding torches modelled after those in the 1946 Jean Cocteau La Belle et la Bête. This room (actually a corridor which loops into the next room proper) will return to the warm ceramics. It'll have a decal floor (last image, which I'll cut to the 'L' shape).

The Ward

This is the largest room, with a replacement tiled plasticard floor. It's like Silent Hill meets an art nouveau clinic. It's actually bounded by the Morgue and the Gallery, so it'll be less open when it's finished. The gurney beds are coming along well. By which I mean; they look utterly terrifying. One wall will be 3x printed panels which came out with varying degrees of quality as I learned about the best methods for 3D printing. Anyway, I'm confident a forgiving paint job will hide some of the errors.

I've got a few ideas for banners too but, like the Leyendecker portraits, they deserve a bit more explanation.

But I think the overall take-away from this is; don't get ill in 40K!

Thursday, 9 January 2020

All aboard the Space Hulk - Part 2

Having completed a nice little collection of Warmaster models, it's now time to concentrate on my Space Hulk project. I'm playing two games in February - one as part of shibboleth02's Bucephalus endeavour and hopefully one with the Iron Sleet crowd as part of their Primogenior invitational.

I'm intending to write shorter blog posts a little bit more often but with less polished images and assets. This should hopefully give me a bit of momentum in the run up to February when it all kicks off...

Since I got my 3D printer I've been learning how to use it. Mainly by getting it wrong a fair few times. But to make a space hulk you have to break some eggs, and now I have some mastery of the dark art of 3D printing I possess good quality versions of the five upgrade pieces I want to incorporate. You can see two morgue pieces roughly in situ below, with a more descriptive shot underneath.

 I have also been planning the decor for another part of the medical bay. To this end I've been bastardising the art of the great J. C. Leyendecker. But more on my thinking and how these images will be incorporated soon.

I've got my five Tartarus pattern Terminators undercoated now, along with their Contemptor chaperon. I'll post pics once they've had their base coats applied.

Sunday, 5 January 2020

Night Lords VS Harlequins Kill Team battle report

To mark the end of the Christmas break, my pal heresyandheroes and I decided to have a rumble in the sump. By which I mean he pitted his Harlequins against my Night Lords in a game of Kill Team.

As you can see, our teams were pretty glorious. Plus we got to play on one of the excellent Necromunda boards in Warhammer World. The Harlequins were a bit worried about their Christmas tights getting dirty, but they figured they could use stain remover if it came to it.

Some weird dice rolling on the scenarios table meant there was just one objective so it was going to be a bun fight to capture a single stash of archeotech. My Chaos Marines were far more numerous than the Harles, so they were able to capture some great vantage points. 'Ave dominus nox!' they shouted, while trying to remain stealthy and menacing.

With cries of, 'Yes, Master, anything you say, Master' the Cultists deployed in forward placements. Luckily they didn't pick up on the ominous connotations of Operation Meatshield (as their mission had been dubbed by their Astartes superiors). Or the fact the Marines referred to them as 'shreddies'. To their faces.

Full of beans, the Harles deployed in a dispersed fashion. They did that weird stretching that you see runners do. Like they're trying to move a building by leaning on it.

It was unsurprising that the Harles rushed forwards to engage the Night Lords. What was a shock was the effectiveness of my Overwatch fire. I rolled enough sixes for my opponent to lose one of his team to hip shooting. Ha ha - stupid melee troops!

Xan Kurus, my Gunner, wielded his definitely-not-dangerous plasma gun with aplomb. He suppressed the Harles but their dathedi (AKA holo-suits) (AKA 'sparkle pajamas') saved them from the worst of his fire.

The Harle leader took the high ground. And two flesh wounds as a result. Ha ha! What was less funny for me was her inability to die. She later fended off two Cultists and Xan Kurus.

Septimius, the Cultist, took the objective. He was later joined by Cyrion, who acted less as 'back up' and more like a Responsible Adult who isn't drinking.

With the objective safe on my left flank, I was 'happy' for the Harles to shred my right flank. No, really, it was fine. Honestly.  This is a photo of Foraven before he was turned into mince meat by a Harlequin's Kiss.

Xarl had been waiting for a fight for most of the game. And, oh boy, did he get one. It was over pretty quickly and, had his head still been attached to his shoulders, he would have learned a great deal about close combat tactics from such a professional opponent. Oh well. 

The game ended after Turn 5 and, with the objective under my control and only the Harle leader left, I think it's safe to say I won. heresyandheroes and I mused over a 0.5% beer afterwards ('Dry January') that Harles are actually one of the most difficult factions to play in Kill Team as their low numbers puts them at a massive disadvantage. They really struggle to sit on objectives and tend to get spread out really thinly. He put up a great fight though, and his Kill Team looked fantastic. Plus they didn't get their tights too mucky in the process.


Thursday, 2 January 2020

Death in the Drakwald - part III

Bad guys!

Gadding-about the Drakwald isn't going to be much fun unless there's a punch up in sight. And in order to facilitate some of the old ultra-violence I purchased this from ebay:

It is, of course, the character pack for the Tomb Kings (though they might just have been classed as 'Undead' when released). I bought this particular blister because it actually holds almost 10 individual minis, so I'll get a proper array of opponents for my Empire lads to duff up.

Trouble is, some of them have less-than-useful tabs on their little bony feet. This would make attaching them to my washer bases really hard. But I now have a 3D printer. So I designed some plug-in discs with apertures to hold the mini's pin. Seems to work well.

Here are some WIPs of the cadaverous fellows. As you can see I'm going for the classic Middlehammer colour combo of blue and purple, which both vibrate really nicely against the bone. I then added glowing green elements as an accent to make them pop.

I've also been looking at GW sprues for little components which might work as terrain at 10mm scale. I came across this fellow (from one of the Ogor Mawtribes sprues, I think).

Intended to be a dead cat (or maybe dog?) at Age of Sigmar scale, he works excellently as a rather more menacing giant carcass. I added the gold coins thinking that the local folk would be so in awe of the skeleton they've been leaving pennies by it for luck (much in the same way that folk throw pennies into wells for good fortune). Yes, skeletons are all fun and games, aren't they, until a Necromancer comes along? Oh, shoot...

Better photos of all the finished things soon.