Thursday, 7 December 2017

Hobby desk

I am shamefully late in mentioning that the excellent Heresy & Heroes invited me to contribute to his post on hobbyists' desks. You can read the post here and I can't recommend it highly enough. It's great to see where and how fellow GW fans do their work.

My contribution is now, however, a pack of lies. By this I mean that I have moved my hobby station to its winter location. And this is what it looks like now:

With the move I took the opportunity to thin things out a bit and stash away those items I use less regularly. To that end I keep my paints in the three draws at the top of the bureau, but those colours I'm currently using I keep in a tray that I can slide away into one of the letter spaces. Being able to close the bureau is great too, as it keeps the dust off everything.

I'm currently doing some colour tests on Moonclan Grots for Age of Sigmar. I hope to show these to you all soon. In the meantime, get back to your hobby desks and put some paint on those miniatures!

Thursday, 30 November 2017

How do you paint your Blood Angels?

A few people have been asking how I paint my Blood Angels, including Willies who sent me a really nice email on the subject. Of course I didn't tell him. Instead I said I'd post my technique so you can all have my secrets.

The first thing to note is that you should always write down your paint recipes. It's an easy thing to skip, but it's so common to forget exactly which shades you've used in what order. Maintaining consistency over years is really only possible if you've got this information to hand. Here is my recipe for 'classic' Blood Angels (ie. your common-or-garden red ones):

Spray black, paying particular attention to getting the black onto the undersides of the mini
Zenith spray (ie spray from overhead, downwards) Mephiston Red (I use a rattle can for this).
Using an airbrush zenith spray with Evil Sunz mixed with Troll Slayer Orange.
Spray entire mini with gloss varnish. The benefits of this are outlined below.
This is what you'll end up with - some lovely shiny Marines with lots of colour gradation. And a dead Terminator.
Also, never accept Blood Angels if the seal is broken.

Apply decals at this stage as the gloss finish helps them to adhere.
Using a fine brush carefully run Nuln Oil into the recesses. The gloss finish helps confine the wash to the cracks. It will help the capillary action draw the wash along the panel lines and into the depressions.

After these steps you should have something like this. Still shiny, but with much more definition.

Using traditional brush blending, highlight with Evil Sunz mixed with Troll Slayer Orange up to pure Troll Slayer Orange. Skip this step if you want a quick result - I skipped it for my Heresy lads you see in this article. Adding these highlights will brighten the mini, which I really like for my Oldhammer Blood Angels.
I tend to block in any black areas at this stage. No reason really, just to know where I'm heading.

Wash all red areas with Yellow Glaze. GW Glazes and Washes are formulated with a 'medium' (the carrier fluid) which has a natural matting function that will get rid of the shine. If you want you can airbrush the glaze to save time and this can give a flatter result. The glaze not only mattes, but makes your red really pop.

As noted above, I airbrushed on the yellow glaze which matted the minis down.
From here on in there is no particular order to doing things so tackle these as you see fit...
For yellow areas:
Basecoat Averland Sunset
Wash with Casandora Yellow
Highlight with Averland and then add white
Glaze with Yellow Glaze

For skin: 
Basecoat Tallern Flesh, wash with Reikland Flesshade.
Highlight with Tallarn Flesh plus white

For hair:
Basecoat Averland Sunset
Shade with Skrag Brown
Highlight with Averland, then add white

For black areas:
Paint black, simply highlight by adding white

For grey areas:
Paint Mechanicus Standard Grey
Wash with Nuln Oil
Highlight with Mechanicus Standard Grey plus white

For brown ares (eg pouches):
Basecoat Dryad Bark
Wash with Nuln Oil
Highlight with Dryad plus white

For metal areas:
Paint black then heavy drybrush with Boltgun Metal
Wash with Nuln Oil Gloss. I love these gloss washes as they give a really 'oily' result which suits metals perfectly.

Base with Retributor Gold, wash with Gloss Reikland Fleshshade then selectively wash any deep areas with Gloss Nuln Oil

Basecoat Dryad Bark. Paint most of the area white but take care to leave the Dryad in the recesses, then wash with Riekland and then Nuln in the recesses. Highlight up with white. This gives a very high-contrast white.

Paint whole area with Caliban Green
Mix in increasing amounts of Moot Green up to pure Moot Green
Add a tiny dot of white in one dark corner

Basecoat with Caledor Sky. Highlight up with Calgar Blue

Buff (eg Scout trousers):
Spray white, wash with mix of Riekland, Yellow Glaze and Lahmian. Highlight by adding white.

Chip if you want using a the sponge technique. I chip first with black, then with silver.

For bases:
Before adding sand, paint the top of the base Dryad Bark
Glue the sand with PVA then, when dry, paint with Mournfang Brown mixed with black
Drybrush first with Skrag Brown then with Screaming Skull
At this point I tend to sand my base rims with fine emery paper so they're super-smooth. Then paint the rim with a couple of coats of Mournfang Brown.

 Here's a shot of the guys about 80% done without much in the way of highlighting

Here is a close-up of a fully finished guy. I rarely apply more than two or three highlights by brush for line troops.

So there you have it. Easy, right? Credit should go to the amazing Mark Bedford (of Forge World) who has been a great source of tips on painting. He often gives seminars at Forge World open days and Warhammer Fests and you should catch these if you can. He has lots of wonderful time-saving techniques, which is how I learnt about zenith spraying and using gloss to improve decal adhesion and wash definition. He also talks about the psychology of painting armies, which is fascinating.
I hope this has been helpful and please let me know in the comments if you want me to bore you with my Death Company painting technique.
PS - sorry if I've referred to some older paints in this article. Some have lasted me so well I've not had cause to replace these shades with their new versions. I don't really subscribe to the idea that older paints are better - I generally prefer the new ones.

Wednesday, 29 November 2017

Beastly bounty hunter

Like most people, I hadn't seen a Beastman in 40K for years. And Tzaangors don't really count.

So I was pretty stunned when I saw the new bounty hunter for Necromunda. I was lucky to receive a pre-production cast of this fellow a few months back. He's a lovely sculpt channeling Rogue Trader goodness, which is something Specialist Games and Forge World do so well. He went together like a dream and was equally pleasurable to paint.

I must confess I think my colour choice wasn't great. He's rather dull for my liking and the official paint job is much nicer. The one thing that saved my attempt was the decals, which really serve to lift the mini and add a bit of punch. Oh well, live and learn.

He'll join my growing group of 'odds and sods' outcasts, all with their retro-clone brown bases. Now all I need is, in the words of Dr. Octagon, a halfsharkhalfaligator halfman.

Sunday, 26 November 2017

I'm fine, thanks

Regular readers will have noticed a slow down in my posts of late. 2017 as been, to put it mildly, a challenging year and this has certainly affected my hobby and creative projects. That said, I'm determined to make sure 2018 has more cool stuff for you, dear readers.

To tide you over, here are some things which have been going on:

I've added to my Stormtonnians. I painted up the three Retributors from the core boxed set. I need to find time to shoot them properly but here's a photo from a recent encounter.

I used them to play an awesome game of Age of Sigmar Skirmish with all-round-nice-guy Operation Asgard. You can see his 'glamour shots' of both our forces here, and read his full report here.

I finished my squad of Heresy MKIV Blood Angels. Again, no final shots yet but here is a WIP.

I'm hanging out mostly on Instagram at present and trying to post at least once a day. Follow my adventures here.

I've been getting more into live music recently, especially metal. No, really. A lot of doom, sludge and then some black metal inspired Viking folk. Part of the fun has been learning all about the metal's endless lists of imaginatively-named subgenres. Anyway, here is one of my favourite tracks:

Part of my black metal trip was inspired by Becoming the Forest, an awesome zine produced by Una Hamilton Helle. In this era of boutique zines and magazines, I often find myself picking up one issue but never more. Becoming is so diverse in its offering that I don't find myself suffering from this fatigue and am very much looking forward to the next issue.

I travelled back to the 1990s to see two British bands who were big in the early part of that decade: Senser and Pop Will Eat Itself. Seeing 40-year-old blokes moshing is quite scary. Throughout their career PWEI collaborated with British design giants The Designer's Republic. TDR are possibly most famous for their work on the Wipeout series of games. Here's one of their covers for PWEI:

Due to Firefox add-ons not keeping pace with the browser's updates my tumblr stalled for a bit, but now I'm posting again. Check out the all the monochrome.

I know a lot of you are hobbyists and I can't remember if I mentioned that I started a lovely new job at Games Workshop. I now work in their in-house Licensing team helping GW's partners make all sorts of awesome licensed products, including video games. There have been lots of stunning releases on this front recently, with many more to come. So if you're a GW fan and love video games, check out our offerings for all your favourite properties like Total War Warhammer II, Vermintide, Dawn of War III and Warhammer Quest 2: The End Times.

Actually, now I re-read all that there has been quite a lot going on so perhaps I shouldn't feel too bad.

Have a jolly Yule and don't stray too far from the fire,


Saturday, 21 October 2017

Open to Question - Clive Barker

"It's mine, for better or worse." says the softly spoken Barker in this interview from 1987. He is answering a question from an earnest interviewer about the vision of psycho-sexual horrors he conjured up in Hellraiser, released earlier that year.

The interview, below, is a fascinating watch for several reasons. It's a window into the mindset not only of Barker (a floppy-haired, charismatic man who looks a decade younger than he was when this was shot) but also the British public. An audience of very 80s Scottish youths grill the film maker on his 'obsession' with violence and his contribution to the media boogie man of the day - the 'video nasty'. This was a term invented by the press earlier that decade to describe extreme horror movies that were circulating as video tape became a household media. Hellraiser was lumped-in to this category with the likes of Cannibal Ferox and Barker eloquently describes why he feels this is unfair.

Today these questions seems trivial. We live in a world where google will show you anything you want, from real life piranha victims to (probably fake) creepy pasta stories about Russian sleep deprivation experiments. We are in an age of deregulation and and we accept the state having little control over such content.

Another thing of interest is Barker's critique of building figures of horror into anti-heroes. He cites Freddy from Nightmare on Elm Street and argues that make Freddie a joker rooted for by the viewing public is damaging. Little did he know that his creation Pinhead would, arguably, become a similar icon. Thanks to Barker's masterful work, Pinhead grew into a spiky poster-boy for the early 90s alt/metal/horror scene. The (pretty abysmal) Hellraiser III even lurched into horror-comedy territory. Hell, I've even got a replica puzzle box in my spare room. I should get a replica Freddie glove to put next to it, just to annoy Barker.

So take a pew and watch this window into the late 80s. In the words of Pinhead, "We have such sights to show you."

Friday, 6 October 2017

Pointy-eared death match

Having cut their teeth fighting toothy bio constructs, my oldskool Harlequins were eager to find new opponents. Hence they jumped at the chance to fight some oldskool Craftworld Eldar owned by the (in)famous Phil Kelly. After a quick trip to Bugman's, Phil and I lined up what must be a couple of kilos of 25 year-old lead and prepared for carnage!

Phil's boney Ulthwé Eldar in all their glory

Before anyone in dance pyjamas hit the ground, I unloaded my special Harlequin dice. Surely these sparkly blighters would do me proud? 'Course they will, old son...

Deployment was a tasty affair as we were fighting on a 4x4 table. Our respective space pixies eyed one another across mere inches of board. Team Weeping Dawn barely kept their pre-show nerves in check as they huddled behind various defences, whispering like excited schoolgirls.

As the intro music swelled all my performers leaped forward. Some awesome moves were busted, but none more so than by Solitaire Mickie Bluecaps who gave precisely no figs and piled across the board into some Banshees. The girls were momentarily stunned by the sight of the luminous twonk bounding towards them, a veritable stripey nightmare. There was much rending of limbs leaving seven dead but Mickie injured too.


Ultra violence erupted in the centre. Several jumpsuits were soiled in fear as a pack of Striking Scorpions emerged behind the main force, and Swooping Hawks descended from the heavens. "Oh rats" thought the Skyweavers as chainswords entered their exhaust ports. At length, the Troupe Master and Shadowseer figured they needed to get their act together, and took down the Scorpions in a bloody-body-popping heartbeat.

Scorpion Surprise!

Entirely unforeseen Swooping Hawks

Phil's Wraithguard proved that being dead made them largely immune to Harlequin antics, and these crunchy puppets waltzed through and entire Troupe. The Troupe Master figured enough was enough, and charged the assailants. The move was short lived as their D-weaponry sent him on his merry way to meet Slaanesh. "Ah, balls" thought the Shadowseer. And he legged it to try and secure an objective.

Surveying all of this was my Death Jester. He was reduced to sniggers at the sight of the Wrathguard scaling his sniper's nest in ungainly, awkward fashion. Seeing lumbering undead constructs climb is pretty funny, until you realise their implacable nature means there's probably only one outcome. And it's not good for you. Which is what happened.

The last turn was a merry-go-round of slaughter. The remaining Banshees met their end at the hands of the Troupe holding an objective, which served them right. My last Skyweaver had his mind exploded as he attempted to ram raid the Farseer's dress. Which served him right.

This elf-on-elf battle was clearly a well-thought-out affair because it's not like the Eldar are a dying race or anything. All in all it was a close-run thing and I won by one Victory Point. Which was slightly baffling as I thought I had lost. I reiterate my belief that Power Values are the best thing ever, leading to very balanced games. And I think the Best In Show goes to Phil's Wraithguard, who took all the shade my Harles could throw at them. Daaaamn, girl!

Thursday, 5 October 2017

More murder clowns

Off the back of their last performance I decided that my Oldhammer Harlequins needed some fancy voodoo to ward off enemy psykers. Hence I painted up a Shadowseer. And a Solitaire just so he wouldn't feel lonely.

The Shadowseer is, in old money, a "High Warlock". Even in this first incarnation of his design he has his most distinctive features - a blank mask and the Mini Grenade Launcher backpack. They decided not to retain his massive bear-claw Power Fist for some reason. His wingman is, and always has been, a Solitaire. Touched by The Laughing God, he's a secretive little beggar and carries one of the Harlequins' signature weapons - the Kiss. While the Shadowseer has mastery over the fickle powers of the Warp, this guy is just nails and decimates opponents by liquefying their insides. Nice.

I've really got into the swing of painting these chaps now and I can knock out a bloke in a couple of sessions to a standard I'm pretty happy with. I pulled out the stops on these guys as they're characters. The Solitaire even has a bit of colour-shift shading going on with some blues worked under his knees to force the lighting. I've developed a technique which helps achieve a bright result overall; work out the colour scheme and paint shade values of each area directly over the bare lead. Citadel Base colours are great for this. Then spray zenith white. Now block in your main colours in mid tones and you'll find the recesses retain some shading. It does require planning but on the light areas in particular it really helps.

I put these guys to a test in a game recently against a rather famous Oldhammer Eldar army. So if you want to know if these guys came in at number one or crashed out of the charts tune in next time!

Saturday, 23 September 2017

Iron within, iron without

I'm sure I'm not alone in having hobby pipe dreams. A true hobbyist has an army planned for pretty much every faction available. In their head. Chaos Space Marines are no exception for me, and I was inspired to try out an Iron Warriors colour scheme. Here is the result:

Keen fans will note the mini is not a Chaos Marine, but a Dark Angel from the Dark Vengeance boxed set. The First Legion are pretty much Chaos Space Marines anyway according to the lore (gasp!), so I didn't feel too bad putting him in heretic's clothes. Secretly he loved it. These push-fit minis are great for testing colours as they're quick to prepare.

I was inspired by two things; the first being this awesome ammunition box. I loved the scratched, dull grey metal with its varying patina. Grey-and-yellow is always a winner for me (as anyone who has seen my Eldar can attest) so I was pretty much sold when I saw this tin.
The other was the work of the excellent Death of a Rubricist. He has a fantastic Heresy-era Iron Warriors collection with a really unique take on the Legion. I love the way he has reinterpreted the hazard chevrons as more heraldic devices. Added to these are tiny battlefield role designations and early-Greek animal silhouettes. Lovely work.

I actually painted this guy grey to begin with, then sponged-on dull silver to complete the base colour. A wash of Nuln Oil added contrast and reduced the shine, allowing me to 'chip' using bright silver applied with a brush.

The result was pretty cool but I'm not sure I'm inspired to do any more. My iron will is clearly failing. This technique benefits minis with larger, cleaner areas. It works well on loyalist or Heresy Marines, but I am not so sure about 40K Chaos Marines who tend to be encrusted with a lot more texture. If I ever sign up to building a skirmish force I might choose Heresy-era Iron Warriors. Failing that, this technique could be really useful for some 'lost' Stormtonnians - questing knights who have spent time in the wilderness. But, as I say, hobby pipe dreams...

Wednesday, 20 September 2017

Araby warband

I had cause to dig out an old warband I completed many years ago themed around Araby - the fabled land to the East of the Old World. Their outing was to face off against the excellent Tales from Shyish for a bit of skirmish action. I realised I had never posted the sandy little blighters so here they are in all their glory.

They are based on archetypes from the Arabian Nights - the djinn, the roc, the magic monkey etc. Plus I mixed in a few Crusades tropes like the questing knight and his trusty (if somewhat overburdened) man-at-arms. And an assassin who is, I am sure, following some kind of creed.

They were originally conceived as two factions, hence the red and blue colourways. I think the roc and his rider were supposed to be the joker in the pack who were duel faction. Or something. I seem to remember that the painting method was really simple; airbrush a gradient all over of the mini and pick out any highlights in pure white. Further details follow a strict colourway of brown and either silver or gold depending on allegiance. A big part was to ensure there was no distinction between the base and the mini, so all feel like they're grounded to the terrain on which they stand.

I don't think I was very happy with these guys when I finished them. They languished in a box as penance for their perceived hobby sins. However, now I look back I actually quite like them. It's amazing what a bit of distance does to your work. Here are some shots of the infantry in action against Shyish. They came out trumps, but I was sad the monkey perished early on.

Stupid monkeys.


Saturday, 16 September 2017


The best nostalgic jaunts are those in which one amazing thing leads you to something even more utterly awesome. You hit paydirt and come away smiling with a motherload of goodness. That happened to me recently.

I had cause to look up a few old Marilyn Manson videos from the band's breakthrough Antichrist Superstar album. In the process I re-watched Cryptorchid. It's a low budget but beautiful affair but I always found it the most unsettling of what are, to be frank, a bunch of really quite unnerving videos. Shot on stark black and white high contrast film it smacks of found-footage and feels like a nightmarish fusion of images from Roswell, WWII documentaries and Häxan. It epitomises a kind of low-budget low-fi grand guignol film I remember from the 90s.

A bit if delving revealed that Cryptorchid was shot by an experimental film maker and includes scenes from another work of his - Begotten. And if you thought the music video was terrifying, you really haven't seen anyhing yet. To put it charitably, Elias Merhige's 70 minute feuge is a difficult watch.

This is very much a work about feeling. The deliberately opaque narrative plays second fiddle to haunting, grainy images where mud, blood and bodily fluids all become black splatters amid cadavers contorted by spastic movements. You have an overwhelming sense of being a voyeur in a world that you don't understand. The amorphous, robed, monk-like figures capture the terror of the creature MR James crafted so deftly in Oh, Whistle, and I'll Come to You, My Lad. They limp over a pitted, broken, desolate landscape that could be the Somme. Since we are in the business of nostaligia and memory, it's apt that Begotten evokes the sense of a world we have forgotten - a brutal, mythic dark age captured on vintage equipment and preserved in silver nitrate for discovery in some future era. As the last line in Cryptorchid suggests, perhaps 'the time has come for bitter things'.

The whole thing is available on YouTube and it's below. I must confess I had to also read the plot so I didn't get completely lost.

Tuesday, 5 September 2017

Their only crime was curiosity - the aesthetics of 'Hackers'

The early 90s was an era when the world was not-so tech savvy. Grown ups believed that muggers could get in down your telephone line and computers in movies were almost universally sentient (and evil). That said, Iain Softley's movie about an annoying bunch of teenagers sees them do things with laptops which, even upon its release in 1995, looked pretty improbable. In those days anyone who had actually used a computer knew it was less about cool kids getting up to high jinks set to the beats of techno music, and more putting up with squawking modems and endless load times while your parents moaned at you for hogging the phone line.

For all its absurdity Hackers captures the heady, euphoric promise of the emerging digital world. In it tech is a lifestyle and one that only the youth can comprehend. Its aesthetics bleed into clothing, decor and club spaces. This article in Dazed is a great analysis, and it points out some of the more progressive things about Hackers. Like the fact its positive depiction of a woman in tech. But the author is ultimately more enamoured with the movie than I am (more on that later) so I'll stick to ground she doesn't cover.

The movie's main cast, in all their varied styles. They encapsulate the breadth of youth culture of the time, from baggy streetwear to post-punk-queer, indie and biker styles. This variety is also reflected in the tech the gang use, from then-state-of-the-art laptops to spiral bound, home printed hackers' manuals.

A young Angelina Jolie wears white for much of the movie, looking like a puckish droog. She is a counterpoint to Johnny Lee Miller in his more sombre garb.

Acid Burn, Jolie's character, has a large portrait of the robot Maria, from Metropolis, in her room. This image often frames Jolie, and reinforces her as a woman of the future, who is desirable but unobtainable.

Johnny Lee Miller's character Dade "Zero Cool" Murphey is the the titular hero-on-a-journey. His garb begins as slightly dork-ish (in a sympathetic way) as he stumbles about his new life in New York sniffing after Acid Burn. He quickly morphs into more of a biker-bad-boy replete with reinforced jacket. Interesting touches include his bleached hair (which Miller retained for Trainspotting released a year later) that was a 90s staple for dapper young men.

Dade in dork mode.

Matthew Lillard's character Emmanuel "Cereal Killer" Goldstein gets a varied wardrobe of punk-influenced reconfigured clothing. While Acid Burn has all the latest tech, courtesy of her wealthy mother, Cereal Killer represents the polar opposite - the mend-and-make-do side of hacking where kit is held together by duck tape.

Cereal Killer in his military garb

Acid's laptop - probably a Mac PowerBook Duo 270c with a custom transparent chassis.

Ramon "The Phantom Phreak" Sanchez (Renoly Santiago) was a refreshingly queer character for a youth movie in the mid-90s. His flamboyant animal prints and bright colours reflected a trend for lurid combinations. This is most evident in the solarised computer graphics seen in the movie, like those of the films MacGuffin - the Da Vinci virus.

Phantom Phreak in one of his more monochrome outfits 

 The Da Vinci virus helpfully explains its demands to its victims.

Phantom is not the only queer character in the movie. Razor and Blade are two flamboyant TV presenters who live together, seemingly in a fortified club-cum-TV-studio. Its decor reflects their exotic clobber, including the Mona Lisa wallpaper seen here (another reference to Da Vinci).
Eugene "The Plague" Belford (Fisher Stevens) is the titular bad guy - an ex-hacker now working for a corporation. Just to ensure you don't mistake him for a hero, he's full-on Dracula, with slick, dark hair and an evil goatee. He's an interesting portrait of a rebel grown up, floating about on his skateboard eating candy straws while trust up in some svelt waistcoats and tailored jackets. He channels a youthful Trent Rezner and is far better than Lorraine Bracco. She phones in an abysmal performance as his co-conspirator.  While his garb might be rather goth, he inhabits a slick apartment decked out in chrome and glass, the antithesis of the Cyberdelia club.

The Plague, in his lair.

 The walls of his open-plan flat are engraved with an atom motif, seen repeatedly throughout the movie. Like here:

Cyberdelia is where the hackers hang out and it's a portrait of how grown-ups thought the youth of the 90s spent their time - skateboarding and spray painting things they shouldn't. It's here that Crash challenges Acid to a game of Wipeout. Interestingly the title, by Psygnosis, was only released in 1995, and it's an early beta of the game that's featured in the movie. Psygnosis already had a long and impressive reputation in the industry built on games like Brataccas and it seems only natural that United Artists would have turned to them for material.

Cyberdelia, which is what a 90s club would look like if it were made by a movie studio with lots of money.

Tech becoming central to the cast of late-Gen-X's lives was prescient, but in billing it as a movement or youth cult was pretty off-the-mark. By 1995 tech was fast becoming part of everyday life via the dull silver chassis of all the kit that emerged by the end of the decade. Where Hackers failed (and - let me make this clear - this is in addition to being just a pretty poor movie) The Matrix succeeded a scant four years later. The Wachowskis made the real world look dull and stale, and conceded that a mythological techno-wonderland full of latex-clad models was much more interesting. They hit the zeitgeist in a way that Hackers failed to and history will remember Neo and wonder who the hell Crash Override* was.

*He's the lead in Hackers. That cyberpunk movie from the 90s. No, not the one with Keanu - that was in Johnny Mnemonic, which was also shit.

Sunday, 20 August 2017

Into the Unknown: The best show going

The day after I waited and waited and waited to see Star Wars Identities I saw the Barbican's sci fi extravaganza Into the Unknown; A Journey through Science Fiction. There was less waiting. The Barbican is much nicer. And the show was one of the best I have ever seen.

Into is a history of our imagined future. It begins with early examples of science fiction with exhibits from as far back as the 17th century, then moves on to explore the genre through themes rather than a straight chronology. Thus 1930s comics rub shoulders with modern concept art and Bladerunner stills sit alongside edits of the 70s Wonder Woman TV show. I sometimes find that organising things in such a way can lead to bafflement on my part and an inability to grasp the bigger picture, but not so here. And I didn't have to work to ignore an 'experience' the likes of which Identities forces down your throat.

So; on to the good stuff:

One of my favourite production designers, Patrick Tatopaolos, had lent a good deal of his work to the show. I've blogged before about my love of the original Stargate movie design and OH MY GOD they had all three masks there. Their detail was stunning and I had no idea that even the fabric hanging doo-dahs were superbly made and delicately weathered. I took loads of photos of them and got odd looks as I pressed my face to the glass for ages.

This chap needs no introduction. I am pretty sure he is one of the stunt heads from Aliens (and not a 'hero' head). I had read before how the paint scheme on these was deliberately high-contrast so it had a chance of registering on camera under the low-lights. This prop seems to confirm that fact. I still prefer the clear-domed first movie version though. There was also the painting of the road to the Harkonnen palace and the Harkonnen chair from the Giger estate on show. Que second nerdgasm.

Just to be clear - this guy was up high, not lying down. This is Kane's space suit from Alien and what a piece! The fabric work is insane and testament to Ridley Scott's attention to detail. It put the rather dull suit from Interstellar, also on show, to shame.

It was a crap movie, but in the 90s Species was the only way geeks could see new work by Giger on screen. I think this might have been a piece from one of the sequels. The most interesting thing about Sil is that she represents what Giger originally intended for the finish of the skin of the Big Guy in Alien. The 70s production methods couldn't handle his desire for translucent skin, and it eventually took a rubbish and mildly pornographic franchise to make this a reality.

I wet myself again when I saw these. They are props of trippy-VR games from David Cronenberg's eXistenZ. They deliberately channel the (awful) design of tech packaging I remember from the 90s.

A rare example of the curators really dropping the ball on lighting. This is an actual Speeder from Empire Strikes Back (probably about 1:50 scale, no not large). It was almost impossible to see, being underlit in a dark room.

The final room was devoted to evolution, the nature of humanity and robotics. Twiki from Buck Rogers stood alongside robots from AI, but it was a cute array of Japanese tin toys which caught my attention.

It was clear that the curators have a great love and knowledge of sci fi. I was really impressed with the breadth of the exhibits and the obscurity of some (like the eXistenZ props). The tour is finished by two conceptual pieces - a film and a kinetic sculpture which are quite at odds with the body of the show. You can take them or (as I quickly did) leave them. Don't let this put you off though - this is one of the best curations of sci fi artifacts you're going to see in a long time. If you can combine it with Identities you're on for a double win!