But I wanted a structure to what was clearly becoming serious collection. And I love branding. And the dungeoncrawl genre. And card floorplans. So when you mix it all together you get this:
So, AoS_Krawl is about...
- Collecting whatever random individual minis you like;
- Slapping down some 2D floorplans (be they Oldhammer, modern or homemade), and;
- Letting your hero(es) krawl, level up, equip loot... and krawl some more...
Here are some alternate modes to try:
- Roguelike: While traditional RPG dungeoncrawling was about a party of cooperating holier-than-thau-goodie-two-shoes, there emerged in video games the 'roguelike' where a lone hero would chop his way through a dungeon. Perfect if your single, unhinged Vampire Blood Knight wants to go on a murderhobo killing spree.
- Splatterpunk: Inspired by 1980s horror genre of the same name, this is all about grotesque, excess gore. In my head this looks like the Splatterhouse video games. Why not create alternate duplicates of tiles swamped in body parts and blood to mark the progress of your 'heroes'?
- Ironic Hipster Indie Adventure: WHY DO YOU HAVE TO KEEP KILLING EVERYONE? Stop being a murderfiend and talk to the denizens of your dungeon. To avoid this getting twee, go and play Sword and Sworcery [sic] to see how a good script can turn a simple set of encounters into a beautiful and hilarious fantasy tale. Then kill things.
- Crawl: No, this is not unimaginatively titled, but the name of a great multiplayer cross-genre video game. From Wikepedia:
The main player advances through randomly generated dungeons as a human hero while up to three other spirit players control the dungeon's enemies and traps to kill the main player. The spirit player who kills the human hero swaps roles to become the next main player.
This game is hilariously fun and frenetic and is begging for a tabletop conversion. I think I've just done it right here. You can have it for free.
- Nidhogg 2: Based on the game of the same name, with an awesome soundtrack. Kinda hard to explain, but two opponents face off in the centre of a long corridor of rooms and go at one another as they try to reach the opposite end. When one dies, the survivor can pick up the abandoned weapon, but, either way, the victim immediately respawns between their enemy and the end with a shiny new weapon. Rinse and repeat going back and forth until one combatant gets to the opposite end. Cue much gaffawing.
Big Trouble in Little China
At the Earth's Core
Lord of the Rings (the 1978 version, obviously)
The Mummy (1999)
Trapdoor (the 80s kids claymation series, which is surprisingly good and hilarious to boot)
I was going to recommend 80s classic Knightmare, them I re-watched bits on YouTube and remembered it was bobbins.
Wow. That's a lot. Please have a go at Krawl yourself as a framework to justify collecting and painting all those fantasy randoms you love. Let me know in the comments how you get on.