2019 marks the 20th anniversary of Mordheim, released two decades ago amid the pre-millennial angst that gripped the public in the final throws of the last century. Real world fears of the Millennium Bug and general apocalypse were aped (and mocked) by GW in what was their most dystopian vision of the Old World. Until the End Times. When things got really bad.
The awesome Echoes of Imperium invited me to join a Mordheim game planned for next year. The effort is a celebration of the visual tour-de-force that is Mordheim. The core book is undoubtedly one of the strongest, purist and most consistent of GW's products in terms of illustration and design. It is a living testament to the effect that John Blanche had (and still has) on the company. And is darkly-hilarious to boot. As a homage to this mighty tome we have opted to confine ourselves to the material contained in the core book. Mordheim as a system went to some weird and wonderful places in its later life, but we want to channel the burned-out medieval dystopia that was at the blackened heart of the setting.
In the chats that followed the initiation of this project some of us
mused about our love for older miniatures. I reaslised then that this
would be a great chance to resurrect some old lead. Always a fan of
getting stuck in early I wanted to lock down which way I was going to
jump. In the end I opted for the undead. I wanted to make use of as many
miniatures as I could from my (depressingly large) lead pile. Hence some
of these proxy for other units in the rules. Mortarion, for example,
will get the rules for an Ogre hired sword. The only new acquisitions
were an old Fiend Factory Medusa (who will act as a Dreg) kindly donated
by Operation Asgard. Oh, and the vampire himself, who I found on ebay. I didn't
really have a good, old vampire in my collection and felt I really
needed one to do the warband justice.
The 'football hooligan' Ghosts forced me to break my basing strategy. They are prone to capsizing, so as individuals needed much larger bases. The 40mm rounds also feature the 'lug hole' system which gives a much stronger joint between base and drunken Ghost.
I am really looking forward to coming up with some background for this ungodly cabal and seeing the personalities emerge. I have a clear idea of their paint scheme, but that's for another post. There is also the possibility of bespoke cards too.
But I don't want to get ahead of myself. I'll leave you with some pages from the book that started it all.