Friday, 10 August 2018

The road to Oldhammer Mordheim

2019 marks the 20th anniversary of Mordheim, released two decades ago amid the pre-millennial angst that gripped the public in the final throws of the last century. Real world fears of the Millennium Bug and general apocalypse were aped (and mocked) by GW in what was their most dystopian vision of the Old World. Until the End Times. When things got really bad.

The awesome Echoes of Imperium invited me to join a Mordheim game planned for next year. The effort is a celebration of the visual tour-de-force that is Mordheim. The core book is undoubtedly one of the strongest, purist and most consistent of GW's products in terms of illustration and design. It is a living testament to the effect that John Blanche had (and still has) on the company. And is darkly-hilarious to boot. As a homage to this mighty tome we have opted to confine ourselves to the material contained in the core book. Mordheim as a system went to some weird and wonderful places in its later life, but we want to channel the burned-out medieval dystopia that was at the blackened heart of the setting.


In the chats that followed the initiation of this project some of us mused about our love for older miniatures. I reaslised then that this would be a great chance to resurrect some old lead. Always a fan of getting stuck in early I wanted to lock down which way I was going to jump. In the end I opted for the undead. I wanted to make use of as many miniatures as I could from my (depressingly large) lead pile. Hence some of these proxy for other units in the rules. Mortarion, for example, will get the rules for an Ogre hired sword. The only new acquisitions were an old Fiend Factory Medusa (who will act as a Dreg) kindly donated by Operation Asgard. Oh, and the vampire himself, who I found on ebay. I didn't really have a good, old vampire in my collection and felt I really needed one to do the warband justice.

The 'football hooligan' Ghosts forced me to break my basing strategy. They are prone to capsizing, so as individuals needed much larger bases. The 40mm rounds also feature the 'lug hole' system which gives a much stronger joint between base and drunken Ghost.

I am really looking forward to coming up with some background for this ungodly cabal and seeing the personalities emerge. I have a clear idea of their paint scheme, but that's for another post. There is also the possibility of bespoke cards too.

But I don't want to get ahead of myself. I'll leave you with some pages from the book that started it all.





16 comments:

  1. Your passion for oldhammer is so great. It will be cool to see everyone's spin on the theme.

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    1. Yes, it'll be quite a ride and hopefully a game full of texture.

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  2. I'm looking forward to seeing how this turns out!

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  3. I remember when Mordheim first came out, I was at a WHFB Tournament, and when I got matched up against the ringer, who was one of the GW outreach people (I can't remember what their title was), he suggested we do a demo game of Mordheim instead of WHFB. It was my first introduction to skirmish-level games, and I still love that scope so much. Really looking forward to seeing where you go with this!

    Also, those Ghosts look like they'd be nightmares to try to play with on 20mm squares. Good call on going to the 40mm rounds. Modeling for gravitational advantage!

    (now i need to go dig around and see if i still have my Mordheim book around somewhere)

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    1. Thanks WestRider. Mordheim was a refreshing change of pace for the time. Glad you're along for the ride.

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  4. Brilliant--I happen to be doing some Mordheim myself lately, and I agree that the original rule book (together with the box art) is one of the most intense, consistent, and visually striking themed games GW ever came up with. I love it and I'm looking forward to seeing what you do with it.

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    1. Thanks Kym - definitely a tour de force for the Studio of yore.

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  5. I'm a big fan of a number of the Warhammer settings, with Confrontation/Necromunda being a favourite, but Mordheim is probably the most coherent: it's absolutely lush.

    I played a game of Mordheim last Sunday (using a Carnival of Chaos, which although not in the core book is a theme that aligns closely with the core vision) and I was surprised at how much I enjoyed it. I have been thinking about ways to rapidly put some suitable terrain together ever since...

    Enjoy painting that old lead, it will be fun to watch the warband develop.

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    1. Thanks sho3 and great to meet you last weekend. Yeah, the Carnival is properly 'core' to the setting I agree. Already started on these chaps so will keep you posted on progress.

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  6. Look forward to this progressing. I had my Mordheim set out at the weekend, planning on doing a homage to it with Soul Wars miniatures.

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  7. 20 years? EEK! I was re reading the book the other weekend and looking at the gang. Maybe the time has come to actually build the box contents rather than fighting over the club setup as we used to back when the world was young.

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  8. I've been thinking about returning to Mordheim myself...it must be in the air. We've been playing new Necromunda all year and while it is awesome, what it really does is make me nostalgic to play Mordheim again.

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